Geffen tool dealer
Posted 06 November - PM time to make new char for low and mid level bounties heheheh, i love this kinda challenge. Posted 06 November - PM If you'd like to be in the hall of fame, be sure to screenshot all of your completed bounty quests. Must be full screenshots. Posted 06 November - PM Okay, I'm not really sure who thought of the current level ranges in the new boards, but I think some are outright unreasonable. The grind exp at level at Scaraba is not that great anymore, and plus, at level you're off to much harder maps.
It is a damn difficult map to face alone, and thus most players preferred to stay at High TI until lvl before trying Bio4. Reducing the range to makes support classes have a real hard time to hit max level, since currently we don't have new maps to explore the leveling alternatives.
I really think bringing back the range to while we still can play the game would be for the best. Those examples I have mentioned are my arguments as why the new level ranges weren't set with how the players grind in mind.
There isn't a consistent logic to it. However, I can't tell how this system will behave after the server's back from the big update. As for the act of taking bounty board quests, some other little changes brought a bit of annoyance. When accepting all the quests for a single board, we get one dialogue for every quest that was added to our log, instead of just one message that said "all the quests have been accepted", or something, like it was before.
We have to hit enter a couple times until all quests are in. It's a minor thing, but it can be a little annoying. As for the things that have improved, I really appreciate that the bounty boards are easier to find now that they're actually in front of the tool shops The 4th turn-in reward is also a very fine addition although I brought up the EMB issue over here. I'd really appreciate to have the iRO staff take in consideration our feedbacks. Posted 06 November - PM So basically you want a system designed for explorers to be redesigned for speed-levelers.
Members 2 posts. Posted 06 November - PM You could They're not there for people to rely on to level up, they're there to supplement whatever people are already leveling on out on the world maps.
Posted 07 November - AM Question, did people complain about the previous bbq? Posted 07 November - AM reduce the kill count at lower level, with slightly lower exp reward? People are mad because they didn't put the effort to write up a proposal that managed to get approval from iRO AND kRO in order to get implemented.
It's only a problem for people trying to use the system in a way that's not intended. RO Fungineering posts Location Behind you? Posted 07 November - AM Yeah, some of the level ranges like scarabas really don't make sense, that board pretty much now starts when people would be leaving that area rather than when they would start it. I do understand that the intention was for players to explore other maps, but those others maps are horrible And on my part not sure about others I take time to do quests whenever I'm bored or don't wanna lvl at all.
I do hope there can be a middle ground or an adjustment that can be made with the said proposal, well just my opinion. Posted 07 November - AM Seeing as there is feedback being provided by players, I want to drop my two cents after talking with various players who have completed the higher level bounty boards.
Additionally I have completed several bounty boards on stream for people to see and I end up talking about the bounty boards themselves as well as their impact with given events and of course the character I am using to kill them.
Before I begin I have a few questions based on the responses from this thread, mainly for you ZeroTigress. Or are these just approximate ranges to fit leveling into? Did you intend to change the zeny reward at the end of each mission? This goes tied into the feedback if so, what was the reasoning?
Explorers need zeny too! Understandably the nature of the boards is exploration; however I applauded the fact that people had bio4 as a leveling spot, NCT as a solo spot or party spot, I seen plenty of both for NCT but mainly partying for bio4.
This was before the revamping. Additionally why did verus have to be cut off to ? Had it been a spot and adding bio5 for the people who want the risk for the reward would have ultimately made the endgame BBs something that would give people choices. Having choice in the bounty board system was the greatest thing for me, but limiting to bio5, and yes I am aware you can do raw exp for the other maps, but the idea is that people enjoyed having choices of where to go.
Was there a reason why you chose this should not have been the option? Explore Wikis Community Central. Register Don't have an account? Tool Dealer. View source. History Talk 0. Categories Pages with broken file links Non-Player Character. Universal Conquest Wiki. Archer Village.
Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub? Sign in to your account. This happened prior to the recent anti bot patch and still happens now. Prior to the patch the bots would use kafra and the tool dealer in morocc then sit there spamming cannot calculate route. I would either have to reload all or have the bot relog to fix this. Sometimes i would even have to manually walk the bot myself. My bots aren't high enough to be at the morocc part of my line up yet but this is currently happening in geffen.
They are going to the eastern kafra to store and then spamming cannot calculate route and just sitting there. They also get stuck inside by the geffen tool dealer and don't really even attempt to calculate or anything. I am running them in wxstart and the bot thats stuck inside geffen isn't even responsive to move commands either. Inventory Item Removed: Jellopy 6 x 1 You gained 3 zeny. Inventory Item Removed: Fluff 7 x 1 You gained 4 zeny.
Achievement added or updated. Inventory Item Removed: Shell 13 x You gained zeny. Inventory Item Removed: Flower 14 x 29 You gained 29 zeny.
Sell completed. Teleporting to unstuck. Stuck during route. Npc did not respond.
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