Locomotion patch download
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Privacy Terms. Quick links. Long Station Patch Are you a beginner with Locomotion? Learn the basics here. You can find the RAR. The Readme is in English, German and Dutch. Have fun with it! After the download and it's unzipped in a clean map Call it LSP you'll see this screen: I have numbered the things you'll need to do Things to do LSTP. You do not have the required permissions to view the files attached to this post.
Emperor Darth Sidious wrote: 9. Play the game, you are now able to build big stations with tiles instead of the regular 80 tiles. Emperor Darth Sidious wrote: 6. You cannot use Locomod to change saved games that need the LSP. I have changed the point about the Locomod. If what you are saying is true then something else is the problem on my games So something else has to cause this problem Lately I don't use the Locomod that intense anymore and I just wait for the models to be invented Also when I'm working on a landscape I triple check the selection-box if I have all the objects that I need for the map I'm using I will test how many station-tiles you can really use with the patch running I saw it once on a topic that you'll could use tiles, but now I see a lot that it's "only" tiles Still it's better then the standard 80 tiles But thnxsss for pointing this out , thumbs up!
Or, it would be the game's greatest fun, if the graphics weren't so astonishingly ugly. I'm not a graphics junkie, and I've always believed that gameplay trumps graphics every time, but even if you could set aside the circa graphics technology, Locomotion is a remarkably unattractive game even from an art design perspective. Consider that Locomotion sports essentially the same graphics that so wowed us in Rollercoaster Tycoon.
The difference is that Rollercoaster Tycoon had a sense of fun and whimsy and provided structures to build that were much more visually interesting than anything in Locomotion. Sure, the subject matter was different, but, as Maxis has shown with the SimCity series, there's plenty of interesting visual architecture in cities that could have been imitated for a game like this.
Everything in Locomotion's cities is the same boxy pseudo-modern architecture that's just plain boring to look at. Still, gameplay trumps graphics, right? Surely the patented Chris Sawyer addictive gameplay makes up for the ugly graphics? Well, yes The gameplay is certainly there. Locomotion is an insanely deep management sim that lets you take control of every aspect of your budding monopoly.
You can tweak schedules, futz around with engine types and routing and even shred the Sherman Act by creating your own industries that your company can then service. There's always something to do, something to check, a new route to set up or another company to run into the ground.
At its best, Locomotion brilliantly captures that "just one more thing" factor that keeps you up until 4am. The problem is, even though the basics are there, there are specific elements that make it much less fun than it could be.
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